![]() At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). Each time you attack with the weapon, you expend one piece of ammunition. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. ![]() Because what everyone tends to overlook is the other property of crossbows… “Ammunition.” This gives you the ability to fire as many shots as you would like with your crossbow, plus the feat even gives you a chance to fire the crossbow in your off hand when it says you can “use a bonus action to attack with a hand crossbow you are holding.” This would seem to be perfect, as the loading property declares:īecause of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make. When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a hand crossbow you are holding. ![]() You ignore the loading property of crossbows with which you are proficient. This feat would seem to solve the issue, as it specifically includes this line: Next up is the ever popular “Crossbow Expert” feat. But a crossbow is not a thrown weapon, so two weapon fighting is out. This DOES allow you to throw melee weapons, so dagger throwing with both hands will work (though drawing these weapons is a different story for a different article). Two weapon fighting specifically refers to attacking with a “melee weapon”. For those of you looking toward two weapon fighting… don’t. First, to get some basic rules out of the way.
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